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#include "Number/fixed_matrix.hpp"#pragma once
#include <array>
template <class T, int D>
struct Matrix : public std::array<std::array<T, D>, D> {
// constructor
using std::array<std::array<T, D>, D>::array;
Matrix(T val = 0) {
for (auto& v : *this) v.fill(val);
}
static Matrix id() {
Matrix m;
for (int i = 0; i < D; ++i) m[i][i] = 1;
return m;
}
// arithmetic
Matrix operator*(const Matrix& m) const { return Matrix(*this) *= m; }
Matrix& operator*=(const Matrix& m) {
Matrix nmat;
for (auto& v : nmat) v.fill(0);
for (int i = 0; i < D; ++i) {
for (int j = 0; j < D; ++j) {
for (int k = 0; k < D; ++k) {
nmat[i][j] += (*this)[i][k] * m[k][j];
}
}
}
return *this = nmat;
}
template <class U>
Matrix pow(U k) {
Matrix ret = id();
Matrix a = *this;
while (k > 0) {
if (k & 1) ret *= a;
a *= a;
k >>= 1;
}
return ret;
}
};#line 2 "Number/fixed_matrix.hpp"
#include <array>
template <class T, int D>
struct Matrix : public std::array<std::array<T, D>, D> {
// constructor
using std::array<std::array<T, D>, D>::array;
Matrix(T val = 0) {
for (auto& v : *this) v.fill(val);
}
static Matrix id() {
Matrix m;
for (int i = 0; i < D; ++i) m[i][i] = 1;
return m;
}
// arithmetic
Matrix operator*(const Matrix& m) const { return Matrix(*this) *= m; }
Matrix& operator*=(const Matrix& m) {
Matrix nmat;
for (auto& v : nmat) v.fill(0);
for (int i = 0; i < D; ++i) {
for (int j = 0; j < D; ++j) {
for (int k = 0; k < D; ++k) {
nmat[i][j] += (*this)[i][k] * m[k][j];
}
}
}
return *this = nmat;
}
template <class U>
Matrix pow(U k) {
Matrix ret = id();
Matrix a = *this;
while (k > 0) {
if (k & 1) ret *= a;
a *= a;
k >>= 1;
}
return ret;
}
};